A very basic meme-like game, treated like a college project by simulating the beats of an indie game release. Simple mechanic, collaborate with a small team, use readily available assets, each choice from music to font to level transition must support an aesthetic and feel, main menu, pause menu etc, market it, record and cut an original trailer and score the trailer myself. The process of shipping my own minimal meme-game taught me the importance of deadlines, collaboration, and marrying media like original music to gameplay.